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Indie Games In The Digital Age
by M.J. Clarke | Cynthia Wang
ISBN-13 : 9781501356452
ISBN-10 : 1501356453
Publisher : Bloomsbury (UK)
Format : Hardback
Pub Date : April 2020
Status : Not yet published

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Price: S$167.67


Sypnosis
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Table of Contents
1. Introduction M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA) 2. This is how a garden grows: Cultivating emergent networks in the development of Stardew Valley Kevin Rutherford (SUNY Cortland, USA) 3. The making of Escape Room in a Box Cynthia Wang (Cal State LA, USA) 4. A semi-commercial endeavor: TSR Hobbies and fan publishing Aaron Trammell (UC Irvine, USA) 5. From tool to community to style: The influence of software tools on game development communities and aesthetics Emilie Reed (University of Abertay, UK) 6. Paper code and digital goods: The economic values in type-in market games Patrick Davidson (New York University, USA) 7. Playing out of Steam: Indie games, dependent networks, and The Stanley Parable Caleb Andrew Milligan (University of Florida, USA) 8. Brews, burgers and indie bombast: The antiestablishment neoliberalism of Devolver Digital John Vanderhoef (California State University, Dominguez Hills, USA) 9. In search of queer spaces: Indie games, representation, and the politics of inclusion Cody Mejeur (Michigan State University, USA) 10. The powers and pitfalls of queer indie game-making: An interview with Mo Cohen Bonnie Ruberg (UC Irvine, USA) 11. Postmortems and indie cultural work M.J. Clarke (Cal State LA, USA) 12. Conclusion M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA) Index
Subject / Bisac
  • Computers / Programming / Games
  • Games
  • Social Science / Media Studies
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