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Board Games As Media by Paul Booth ISBN-13 : 9781501357176 ISBN-10 : 1501357174 Publisher : Bloomsbury (UK) Format : Paperback / softback Pub Date : January 2021 Status : Not yet published Please contact our customer service 65-63536682 for latest stock status. Price: S$40.97 |
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In Board Games in the Digital Age, Paul Booth helps us to understand the rapid growth in popularity of board games today. |
Table of Contents |
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Introduction. Board Games in the Digital Age 1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games 2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality of Board Games 3. Colonizing Mars: Ludic Discourse Analysis 4. The Designer as Créateur: The Board Game Industry and Constructed Authorship 5. The Player as Fan: Ludic Fandom in Board Game Cultures 6. Who Plays What… Surveying Board Game Players 7. …and Why: Examining Motivations and Popularity of Board Games 8. Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby 9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey Through Gloomhaven Conclusion. The Board Gaming Environment Afterword: Educational Supplement References Appendix 1. Survey Questions Appendix 2. Data from Survey Bibliography Index |
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