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Unstable Aesthetics:game Engines And The Strangeness Of Modding
by Eddie Lohmeyer
ISBN-13 : 9781501364907
ISBN-10 : 1501364901
Publisher : Bloomsbury (UK)
Format : Hardback
Pub Date : February 2021
Status : Not yet published

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Price: S$167.67

Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices
Table of Contents
Table of Contents _PR35S_5T4RT!: The Mechanisms of Art Modding ER40R 1: A (Scroll) Down Memory Lane: Non-Play and the Vitality of 8-bit Engines in Cory Arcangel’s Super Mario Bros. Mods ER40R 2: Slaying Machines: Embodied Mimesis in ArsDoom ER40R 3: “Perspective Engines” and the Strangeness of 3D Space in JODI’s Untitled Game ER40R 4: Generative Mods and the Violence of Sensation ER40R 5: Random Planets and Alien (Dis)orientations in WE BUILD WORLDS 1N5ER7_C0IN T0 C0N71NU3: Intractable Spaces Bibliography Index
Subject / Bisac
  • Computers / Digital Media / Video & Animation
  • Games
  • Social Science / Media Studies
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